Elite Four & Champion
Take on the Elite Four in Pokémon Unbound and face your rival Jax in the final Champion battle. Find every Elite Four team, Pokémon levels, battlefield effects, weaknesses, healing items, and battle strategies to prepare for the endgame.

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Before You Challenge
⚠️ Know before you go
- Teams sit at level 74–76 — train your team to at least the mid-70s.
- Every Elite Four member heals with Full Restores when a Pokémon is close to fainting — finish weakened Pokémon quickly.
- Each room has a battlefield effect that helps the Elite Four member. Read each section below.
- You fight them back to back — bring plenty of healing items and a well-rounded team.
Moleman
Battlefield: a vicious sandstorm rages the whole fight — it chips non-Rock, Ground and Steel-types every turn. Format: double battle. Healing: 2 Full Restores.
| Pokémon | Level | Type | Key moves |
|---|---|---|---|
| Excadrill | 74 | Ground / Steel | Earthquake, Iron Head, Rock Slide |
| Flygon | 76 | Ground / Dragon | Earth Power, Dragon Pulse (Ground Gem) |
| Sandslash | 76 | Ground | Earthquake, Rock Slide, Leech Fang |
| Quagsire | 74 | Water / Ground | Muddy Water, Recover, Yawn (Sitrus Berry) |
| Gliscor | 75 | Ground / Flying | Earthquake, Acrobatics, Roost |
- Water and Grass hit almost everything here. Quagsire is 4x weak to Grass.
- Ice destroys Flygon (4x) and Gliscor (4x) — one Ice-type sweeps half his team.
- It’s a double battle: spread moves like Surf and Earthquake hit both opponents at once.
- Rock, Ground and Steel-types ignore the sandstorm chip damage.
Elias
Battlefield: a shadowy veil covers the field. Healing: 1 Full Restore.
| Pokémon | Level | Type | Key moves |
|---|---|---|---|
| Mimikyu | 74 | Ghost / Fairy | Shadow Claw, Play Rough, Swords Dance |
| Aegislash | 75 | Steel / Ghost | Shadow Claw, Sacred Sword, King’s Shield |
| Trevenant | 75 | Ghost / Grass | Poltergeist, Horn Leech, Will-O-Wisp (Sitrus Berry) |
| Chandelure | 76 | Ghost / Fire | Shadow Ball, Flamethrower, Calm Mind |
| Mega Banette | 76 | Ghost | Poltergeist, Sucker Punch, Will-O-Wisp (Banettite) |
- Dark-types are your best friends — immune to Ghost and super-effective back. Mega Banette is only weak to Dark.
- Break Mimikyu’s disguise with a weak hit first, then finish it.
- Watch for Will-O-Wisp burns on your physical attackers — bring a Lum Berry or two.
- King’s Shield on Aegislash punishes contact moves — use special attacks against it.
Arabella
Battlefield: permanent misty terrain — status conditions don’t work on grounded Pokémon, and Dragon moves are weakened. Healing: 2 Full Restores.
| Pokémon | Level | Type | Key moves |
|---|---|---|---|
| Ribombee | 75 | Bug / Fairy | Moonblast, Sticky Web (Focus Sash) |
| Sylveon | 75 | Fairy | Moonblast, Calm Mind |
| Togekiss | 75 | Fairy / Flying | Air Slash, Moonblast, Aura Sphere |
| Azumarill | 76 | Water / Fairy | Play Rough, Aqua Jet, Superpower |
| Mega Mawile | 76 | Steel / Fairy | Play Rough, Iron Head, Swords Dance (Mawilite) |
- Poison and Steel moves — nearly her whole team is weak to one or both.
- Mega Mawile is the danger: huge attack after Swords Dance. Hit it with Ground or Fire before it sets up.
- Misty terrain blocks status moves — don’t rely on burns or paralysis here; just hit hard.
- Azumarill’s Aqua Jet picks off weakened Pokémon — keep your HP healthy.
Penny
Battlefield: a double rainbow lights up the arena. Healing: 2 Full Restores.
| Pokémon | Level | Type | Key moves |
|---|---|---|---|
| Goodra | 74 | Dragon | Muddy Water, Thunderbolt |
| Tyrantrum | 75 | Rock / Dragon | Dragon Claw, Head Smash, Crunch |
| Kommo-o | 75 | Dragon / Fighting | Clanging Scales, Aura Sphere |
| Hydreigon | 76 | Dark / Dragon | Dark Pulse, Charge Beam (Roseli Berry) |
| Mega Sceptile | 76 | Grass / Dragon | Dragon Pulse, Giga Drain (Sceptilite) |
- Fairy-types dominate here — Hydreigon takes 4x from Fairy, and most of the team is weak to it.
- Ice is the other answer: 4x on Mega Sceptile, 2x on almost everything else.
- Tyrantrum’s Head Smash hits brutally hard but damages itself — you can sometimes let it KO itself.
- Don’t let Kommo-o set up — hit it fast and hard.
Rival Jax
Your rival stands between you and the title. Format: double battle. Healing: 3 Full Restores, the most of anyone here.

| Pokémon | Level | Type | Key moves |
|---|---|---|---|
| Mega Salamence | 76 | Dragon / Flying | Dragon Claw, Hyper Voice, Flamethrower (Salamencite) |
| Hitmontop | 74 | Fighting | Close Combat, Fake Out, Helping Hand (Sitrus Berry) |
| Magnezone | 75 | Electric / Steel | Thunderbolt, Flash Cannon, Volt Switch (Air Balloon) |
| Gastrodon | 74 | Water / Ground | Muddy Water, Earth Power, Icy Wind (Rindo Berry) |
| Pyroar | 76 | Fire / Normal | Heat Wave, Hyper Voice (Fire Gem) |
| Staraptor | 75 | Normal / Flying | Brave Bird, Close Combat, U-turn (Eject Pack) |
- Mega Salamence is the biggest threat — 4x weak to Ice. One Ice Beam or Icicle Crash usually ends it.
- Hitmontop’s Fake Out flinches one of your Pokémon turn one — protect or switch to waste it.
- Magnezone’s Air Balloon makes it immune to Ground until popped — hit it with Fire or Fighting instead.
- With 3 Full Restores, this can be a long fight. Manage your healing items carefully and avoid unnecessary risks.
